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        <title>Gamua</title>
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        <link>http://gamua.com</link>
        <description>Consistent Game Development across all Platforms</description>
        <language>en</language>
        <pubDate>Fri, 02 Jan 2026 18:28:31 +0100</pubDate>
        <lastBuildDate>Fri, 02 Jan 2026 18:28:31 +0100</lastBuildDate>

        
            
                <item>
                    <title>Starling 2.8</title>
                    <link>http://gamua.com/blog/2026/01/starling-28/</link>
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                    <pubDate>Thu, 01 Jan 2026 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Be honest: you wouldn’t have expected to see a new Starling version appear, seemingly out of the blue, right? It’s been more than 4 years since I wrote the last blog entry for Starling 2.7. And, truth be told – personally, I haven’t found a lot of time to move...</description>
                    <content:encoded><![CDATA[Be honest: you wouldn’t have expected to see a new Starling version appear, seemingly out of the blue, right? It’s been more than 4 years since I wrote the last blog entry for Starling 2.7. And, truth be told – personally, I haven’t found a lot of time to move...]]></content:encoded>
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                <item>
                    <title>Starling 2.7</title>
                    <link>http://gamua.com/blog/2021/08/starling-27/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2021/08/starling-27/</guid>
                    <pubDate>Sun, 01 Aug 2021 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Starling actually celebrates its tenth birthday this year – isn’t that incredible? I can still vividly remember my excitement when I discovered the email from Adobe’s Thibault Imbert in my inbox, with his proposal of porting my Objective-C framework, Sparrow, over to the Flash API and the (then) brand-new Stage3D...</description>
                    <content:encoded><![CDATA[Starling actually celebrates its tenth birthday this year – isn’t that incredible? I can still vividly remember my excitement when I discovered the email from Adobe’s Thibault Imbert in my inbox, with his proposal of porting my Objective-C framework, Sparrow, over to the Flash API and the (then) brand-new Stage3D...]]></content:encoded>
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                <item>
                    <title>Starling 2.6</title>
                    <link>http://gamua.com/blog/2020/02/starling-26/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2020/02/starling-26/</guid>
                    <pubDate>Tue, 11 Feb 2020 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>In the blog article accompanying the previous Starling update, I wrote that Adobe should hopefully soon decide how to move on with AIR. Well, shortly after that post, it actually happened: Adobe transitioned support and future development of AIR to Harman. That’s one topic of today’s blog post; the other...</description>
                    <content:encoded><![CDATA[In the blog article accompanying the previous Starling update, I wrote that Adobe should hopefully soon decide how to move on with AIR. Well, shortly after that post, it actually happened: Adobe transitioned support and future development of AIR to Harman. That’s one topic of today’s blog post; the other...]]></content:encoded>
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                <item>
                    <title>Flox Data Export</title>
                    <link>http://gamua.com/blog/2020/02/flox-data-export/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2020/02/flox-data-export/</guid>
                    <pubDate>Mon, 10 Feb 2020 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>As I mentioned in the previous blog post, our no-fuzz backend is sadly reaching the end of its lifetime. Flox will shut down on August 1st, 2020. Some of you are using Flox purely for its simple analytics and logging capabilities. If that’s the case, I just want to assure...</description>
                    <content:encoded><![CDATA[As I mentioned in the previous blog post, our no-fuzz backend is sadly reaching the end of its lifetime. Flox will shut down on August 1st, 2020. Some of you are using Flox purely for its simple analytics and logging capabilities. If that’s the case, I just want to assure...]]></content:encoded>
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                <item>
                    <title>Flox is phasing out - a Post Mortem</title>
                    <link>http://gamua.com/blog/2019/12/flox-is-phasing-out-a-post-mortem/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2019/12/flox-is-phasing-out-a-post-mortem/</guid>
                    <pubDate>Thu, 05 Dec 2019 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of...</description>
                    <content:encoded><![CDATA[First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of...]]></content:encoded>
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                    <title>Starling 2.5</title>
                    <link>http://gamua.com/blog/2019/04/starling-25/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2019/04/starling-25/</guid>
                    <pubDate>Tue, 02 Apr 2019 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>There’s no denying it: Starling has seen easier years than 2018/2019! The Flash Player’s end-of-life is looming ahead, and Adobe, it seems, still hasn’t quite figured out what they want to do with AIR. In other words, it’s time for a quick … Recap and Outlook Adobe started to fund...</description>
                    <content:encoded><![CDATA[There’s no denying it: Starling has seen easier years than 2018/2019! The Flash Player’s end-of-life is looming ahead, and Adobe, it seems, still hasn’t quite figured out what they want to do with AIR. In other words, it’s time for a quick … Recap and Outlook Adobe started to fund...]]></content:encoded>
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                    <title>Starling 2.4</title>
                    <link>http://gamua.com/blog/2018/05/starling-24/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2018/05/starling-24/</guid>
                    <pubDate>Thu, 31 May 2018 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Summer is coming to the northern hemisphere, and it has become kind of a ritual to push out a new Starling release before it gets too hot, right? The new release comes with one major addition that has been on my to-do list for a long time, but I never...</description>
                    <content:encoded><![CDATA[Summer is coming to the northern hemisphere, and it has become kind of a ritual to push out a new Starling release before it gets too hot, right? The new release comes with one major addition that has been on my to-do list for a long time, but I never...]]></content:encoded>
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                    <title>Starling 2.3</title>
                    <link>http://gamua.com/blog/2017/12/starling-23/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2017/12/starling-23/</guid>
                    <pubDate>Thu, 14 Dec 2017 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>The year is almost over and many of you will soon be going into a well-earned holiday season. Before you leave, I’d like to hand you a small gift — a new release of Starling! The update itself (we’re now at version 2.3) focuses mainly on enhancements of the text...</description>
                    <content:encoded><![CDATA[The year is almost over and many of you will soon be going into a well-earned holiday season. Before you leave, I’d like to hand you a small gift — a new release of Starling! The update itself (we’re now at version 2.3) focuses mainly on enhancements of the text...]]></content:encoded>
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                    <title>Black Friday Handbook Deal</title>
                    <link>http://gamua.com/blog/2017/11/black-friday-handbook-deal/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2017/11/black-friday-handbook-deal/</guid>
                    <pubDate>Thu, 23 Nov 2017 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>The title says it all: I prepared a special offer for the Starling Handbook. That’s kind of a big deal for me, because it’s the first time I can provide a discount on anything! After all, it’s hard to give a discount on a free, open source product. ;-) Black...</description>
                    <content:encoded><![CDATA[The title says it all: I prepared a special offer for the Starling Handbook. That’s kind of a big deal for me, because it’s the first time I can provide a discount on anything! After all, it’s hard to give a discount on a free, open source product. ;-) Black...]]></content:encoded>
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                <item>
                    <title>Starling 2.2</title>
                    <link>http://gamua.com/blog/2017/06/starling-22/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2017/06/starling-22/</guid>
                    <pubDate>Tue, 27 Jun 2017 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Hard to believe, but we are already halfway through 2017! Since I spent so much time with the Starling Handbook, there hasn’t been a new official Starling release for quite a while. With the handbook out of the door, however, I could finally put on my developer hat again –...</description>
                    <content:encoded><![CDATA[Hard to believe, but we are already halfway through 2017! Since I spent so much time with the Starling Handbook, there hasn’t been a new official Starling release for quite a while. With the handbook out of the door, however, I could finally put on my developer hat again –...]]></content:encoded>
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                <item>
                    <title>Starling Handbook launched</title>
                    <link>http://gamua.com/blog/2017/05/starling-handbook-launched/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2017/05/starling-handbook-launched/</guid>
                    <pubDate>Fri, 19 May 2017 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>My dear friends, it is with the greatest satisfaction that I can finally announce: The Starling Handbook is available. It’s just a click on the big red button away! And, honestly: who can resist clicking on a big red button?! Giveaway Winner In the previous blog post, I started something...</description>
                    <content:encoded><![CDATA[My dear friends, it is with the greatest satisfaction that I can finally announce: The Starling Handbook is available. It’s just a click on the big red button away! And, honestly: who can resist clicking on a big red button?! Giveaway Winner In the previous blog post, I started something...]]></content:encoded>
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                <item>
                    <title>Starling Handbook: Pre-Launch Giveaway</title>
                    <link>http://gamua.com/blog/2017/05/starling-handbook-pre-launch-giveaway/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2017/05/starling-handbook-pre-launch-giveaway/</guid>
                    <pubDate>Tue, 16 May 2017 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>First things first: the Starling Handbook is finally ready! W00t! Do you remember? If not, I can’t blame you: it’s been quite a while since I announced it in this blog post. In a nutshell, this book is going to be the official “bible” for all Starling developers, with lots...</description>
                    <content:encoded><![CDATA[First things first: the Starling Handbook is finally ready! W00t! Do you remember? If not, I can’t blame you: it’s been quite a while since I announced it in this blog post. In a nutshell, this book is going to be the official “bible” for all Starling developers, with lots...]]></content:encoded>
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                <item>
                    <title>The Starling Manual</title>
                    <link>http://gamua.com/blog/2016/12/the-starling-manual/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2016/12/the-starling-manual/</guid>
                    <pubDate>Tue, 20 Dec 2016 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>For many of you, the holiday season is coming up. You’ll meet your loved ones, unwrap a present or two and hopefully have some time for yourself, maybe read a book? While I can’t give you the Starling Handbook quite yet (it’s going to be out sometime in Q1 2017),...</description>
                    <content:encoded><![CDATA[For many of you, the holiday season is coming up. You’ll meet your loved ones, unwrap a present or two and hopefully have some time for yourself, maybe read a book? While I can’t give you the Starling Handbook quite yet (it’s going to be out sometime in Q1 2017),...]]></content:encoded>
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                <item>
                    <title>Preview: The Starling Handbook</title>
                    <link>http://gamua.com/blog/2016/09/the-starling-handbook/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2016/09/the-starling-handbook/</guid>
                    <pubDate>Fri, 30 Sep 2016 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>UPDATE May 2017: In the meantime, the Starling Handbook is available! Find out all about it here. Do you know the feeling? When you’re extremely familiar with a library or framework, it suddenly steps out of the way, allowing you to focus completely on your actual application. That’s when you...</description>
                    <content:encoded><![CDATA[UPDATE May 2017: In the meantime, the Starling Handbook is available! Find out all about it here. Do you know the feeling? When you’re extremely familiar with a library or framework, it suddenly steps out of the way, allowing you to focus completely on your actual application. That’s when you...]]></content:encoded>
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                <item>
                    <title>Starling 2.1</title>
                    <link>http://gamua.com/blog/2016/09/starling-21/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2016/09/starling-21/</guid>
                    <pubDate>Fri, 30 Sep 2016 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>The last Starling release, version 2.0, left almost no stone unturned. You can imagine that I was quite anxious about how everything would work once it was out in the wild! Would the new API really move your projects to the next level — or would it crumble once confronted...</description>
                    <content:encoded><![CDATA[The last Starling release, version 2.0, left almost no stone unturned. You can imagine that I was quite anxious about how everything would work once it was out in the wild! Would the new API really move your projects to the next level — or would it crumble once confronted...]]></content:encoded>
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                    <title>The Road to Starling 2</title>
                    <link>http://gamua.com/blog/2016/04/the-road-to-starling-2/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2016/04/the-road-to-starling-2/</guid>
                    <pubDate>Thu, 28 Apr 2016 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Here’s another quick update for all Starling developers — no worries, I’ll keep it short today! Starling 2.0.1 First of all, I wanted to tell you that I just released the maintenance release 2.0.1 on GitHub, which fixes a few minor issues that were reported during the last couple of...</description>
                    <content:encoded><![CDATA[Here’s another quick update for all Starling developers — no worries, I’ll keep it short today! Starling 2.0.1 First of all, I wanted to tell you that I just released the maintenance release 2.0.1 on GitHub, which fixes a few minor issues that were reported during the last couple of...]]></content:encoded>
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                    <title>Starling 2.0 Final</title>
                    <link>http://gamua.com/blog/2016/04/starling-20/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2016/04/starling-20/</guid>
                    <pubDate>Tue, 19 Apr 2016 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>It’s been several weeks already since I offered you a first look at the brand new version of Starling (if you haven’t read my previous post yet, make sure to do so before continuing: Starling 2.0 Beta). Many developers were brave enough to take it for a test ride or...</description>
                    <content:encoded><![CDATA[It’s been several weeks already since I offered you a first look at the brand new version of Starling (if you haven’t read my previous post yet, make sure to do so before continuing: Starling 2.0 Beta). Many developers were brave enough to take it for a test ride or...]]></content:encoded>
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                    <title>Starling 2.0 Beta</title>
                    <link>http://gamua.com/blog/2016/02/starling-20-beta/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2016/02/starling-20-beta/</guid>
                    <pubDate>Mon, 29 Feb 2016 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Seven months ago, I set myself the goal of bringing Starling to the next level. To completely rethink its rendering architecture; to make it more extendable; to clean up all the tiny little compromises that had built up since its first release, and make every single class something to be...</description>
                    <content:encoded><![CDATA[Seven months ago, I set myself the goal of bringing Starling to the next level. To completely rethink its rendering architecture; to make it more extendable; to clean up all the tiny little compromises that had built up since its first release, and make every single class something to be...]]></content:encoded>
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                    <title>Introducing Starling Builder</title>
                    <link>http://gamua.com/blog/2015/11/introducing-starling-builder/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2015/11/introducing-starling-builder/</guid>
                    <pubDate>Wed, 04 Nov 2015 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>It’s been a while since we had a guest post on our blog! But when Johann Huang from SGN told me about the project he was working on, I knew we had to spread the word about this to as many developers as possible. Johann, thanks a lot for this...</description>
                    <content:encoded><![CDATA[It’s been a while since we had a guest post on our blog! But when Johann Huang from SGN told me about the project he was working on, I knew we had to spread the word about this to as many developers as possible. Johann, thanks a lot for this...]]></content:encoded>
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                    <title>Starling 1.7</title>
                    <link>http://gamua.com/blog/2015/07/starling-17/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2015/07/starling-17/</guid>
                    <pubDate>Thu, 02 Jul 2015 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Hey guys, it’s hard to believe, but it’s July already! So far, 2015 has been an extremely busy year for our little bird, so it’s high time to release a new stable version. After all, you ought to be able to make use of all the features and improvements that...</description>
                    <content:encoded><![CDATA[Hey guys, it’s hard to believe, but it’s July already! So far, 2015 has been an extremely busy year for our little bird, so it’s high time to release a new stable version. After all, you ought to be able to make use of all the features and improvements that...]]></content:encoded>
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                    <title>Flox downtime due to glitch in Google App Engine</title>
                    <link>http://gamua.com/blog/2015/03/flox-downtime-due-to-a-glitch-in-google-app-engine/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2015/03/flox-downtime-due-to-a-glitch-in-google-app-engine/</guid>
                    <pubDate>Wed, 11 Mar 2015 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>As some of you may have noticed, Flox was down for approximately four hours yesterday afternoon (CET). With this blog post, we’d like to give you a quick update on what caused this downtime and how we were able to fix it. In a nutshell, there was a glitch in...</description>
                    <content:encoded><![CDATA[As some of you may have noticed, Flox was down for approximately four hours yesterday afternoon (CET). With this blog post, we’d like to give you a quick update on what caused this downtime and how we were able to fix it. In a nutshell, there was a glitch in...]]></content:encoded>
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                    <title>Starling 1.6</title>
                    <link>http://gamua.com/blog/2014/12/starling-16/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/12/starling-16/</guid>
                    <pubDate>Fri, 12 Dec 2014 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>It’s just a few days before this year’s festive season is beginning, so chances are that you’re currently looking for gifts and presents for your friends and family. It’s the same here at Gamua — and what better gift could we give you than a brand-new version of Starling? That’s...</description>
                    <content:encoded><![CDATA[It’s just a few days before this year’s festive season is beginning, so chances are that you’re currently looking for gifts and presents for your friends and family. It’s the same here at Gamua — and what better gift could we give you than a brand-new version of Starling? That’s...]]></content:encoded>
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                    <title>Flox Password Login &amp; Conflict Handling</title>
                    <link>http://gamua.com/blog/2014/11/flox-password-login-conflict-handling/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/11/flox-password-login-conflict-handling/</guid>
                    <pubDate>Fri, 28 Nov 2014 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Hello guys! It’s been a while since we last updated the Flox client library, so it was high time for an update! This time, we’re adding two features that have been requested several times in the forum. I think we found very elegant solutions for those areas — read on...</description>
                    <content:encoded><![CDATA[Hello guys! It’s been a while since we last updated the Flox client library, so it was high time for an update! This time, we’re adding two features that have been requested several times in the forum. I think we found very elegant solutions for those areas — read on...]]></content:encoded>
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                    <title>Sprite3D and What&apos;s Next</title>
                    <link>http://gamua.com/blog/2014/10/sprite3d-and-whats-next/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/10/sprite3d-and-whats-next/</guid>
                    <pubDate>Tue, 21 Oct 2014 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Last week was the Flash Online Conference #10, featuring sessions about many current and upcoming projects around Flash and AIR. There were lots of really interesting talks from Adobe engineers as well as framework developers. For example, Chris Campbell spoke about the Flash roadmap, and Josh Tynjala showed the brand...</description>
                    <content:encoded><![CDATA[Last week was the Flash Online Conference #10, featuring sessions about many current and upcoming projects around Flash and AIR. There were lots of really interesting talks from Adobe engineers as well as framework developers. For example, Chris Campbell spoke about the Flash roadmap, and Josh Tynjala showed the brand...]]></content:encoded>
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                    <title>Giveaway: Sparrow Framework Beginner&apos;s Guide</title>
                    <link>http://gamua.com/blog/2014/07/giveaway-sparrow-beginners-guide/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/07/giveaway-sparrow-beginners-guide/</guid>
                    <pubDate>Tue, 22 Jul 2014 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>While Starling was already granted the honor of being the topic of two books, it took a little longer for our first-born framework, Sparrow. But the wait is over: Packt Publishing recently launched a wonderful guide to Sparrow, written by the experienced Sparrow developer Johannes Stein! The book is called...</description>
                    <content:encoded><![CDATA[While Starling was already granted the honor of being the topic of two books, it took a little longer for our first-born framework, Sparrow. But the wait is over: Packt Publishing recently launched a wonderful guide to Sparrow, written by the experienced Sparrow developer Johannes Stein! The book is called...]]></content:encoded>
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                    <title>8 Easy Tricks to Drastically Shrink Your Memory Consumption</title>
                    <link>http://gamua.com/blog/2014/07/8-easy-tricks-to-drastically-shrink-your-memory-consumption/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/07/8-easy-tricks-to-drastically-shrink-your-memory-consumption/</guid>
                    <pubDate>Wed, 16 Jul 2014 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>When people start to develop for mobile, they usually have one top requirement: performance. That’s why Starling does everything in its power to make your game run as smooth as possible. I’ve also talked and written frequently about the practices to follow for best results in this area (this wiki...</description>
                    <content:encoded><![CDATA[When people start to develop for mobile, they usually have one top requirement: performance. That’s why Starling does everything in its power to make your game run as smooth as possible. I’ve also talked and written frequently about the practices to follow for best results in this area (this wiki...]]></content:encoded>
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                    <title>Sparrow 2.1</title>
                    <link>http://gamua.com/blog/2014/07/sparrow-21/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/07/sparrow-21/</guid>
                    <pubDate>Mon, 07 Jul 2014 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>I’ll jump right to the most important message of this blog post: this Sparrow update is huge. In fact, I considered calling this “3.0” because it’s lightyears ahead of any previous Sparrow version! But one thing after the other. The last year hasn’t been easy on our little bird. Sparrow...</description>
                    <content:encoded><![CDATA[I’ll jump right to the most important message of this blog post: this Sparrow update is huge. In fact, I considered calling this “3.0” because it’s lightyears ahead of any previous Sparrow version! But one thing after the other. The last year hasn’t been easy on our little bird. Sparrow...]]></content:encoded>
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                    <title>Tracking Down Bugs With Flox</title>
                    <link>http://gamua.com/blog/2014/05/tracking-down-bugs-with-flox/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/05/tracking-down-bugs-with-flox/</guid>
                    <pubDate>Mon, 26 May 2014 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone! I am very happy to be finally able to give you access to Flox’s brand new way of tracking down all the errors and exceptions that shoot through your games. I know that many of you have been waiting for this since about forever and I very much...</description>
                    <content:encoded><![CDATA[Hello everyone! I am very happy to be finally able to give you access to Flox’s brand new way of tracking down all the errors and exceptions that shoot through your games. I know that many of you have been waiting for this since about forever and I very much...]]></content:encoded>
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                    <title>Starling 1.5</title>
                    <link>http://gamua.com/blog/2014/05/starling-15/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/05/starling-15/</guid>
                    <pubDate>Tue, 20 May 2014 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>As always, it has been a busy spring here in Austria. Over the last weeks and months, I added a huge number of optimizations, bugfixes and new features. Our little bird learned something new almost every day! Thus, it’s high time for a new stable version, so that all of...</description>
                    <content:encoded><![CDATA[As always, it has been a busy spring here in Austria. Over the last weeks and months, I added a huge number of optimizations, bugfixes and new features. Our little bird learned something new almost every day! Thus, it’s high time for a new stable version, so that all of...]]></content:encoded>
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                    <title>Secret Starling Training Facilities Revealed</title>
                    <link>http://gamua.com/blog/2014/02/starling-austria/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/02/starling-austria/</guid>
                    <pubDate>Mon, 17 Feb 2014 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone! Be warned for this is an absolutely useless intermission of your busy work day: I just received a pic from an anonymous source. It was taken while driving through a tiny Austrian town which apparently is only a few minutes away from our office! Granted it’s in the...</description>
                    <content:encoded><![CDATA[Hello everyone! Be warned for this is an absolutely useless intermission of your busy work day: I just received a pic from an anonymous source. It was taken while driving through a tiny Austrian town which apparently is only a few minutes away from our office! Granted it’s in the...]]></content:encoded>
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                    <title>Starling JS flocking to the Away Foundation</title>
                    <link>http://gamua.com/blog/2014/02/starling-js/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/02/starling-js/</guid>
                    <pubDate>Wed, 05 Feb 2014 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>When we first announced the JavaScript version of the Starling library on this blog and on the Adobe MAX, the feedback we received from you guys was phenomenal: A huge number of people showed their interest and encouraged us that we were on the right track. However, many months have...</description>
                    <content:encoded><![CDATA[When we first announced the JavaScript version of the Starling library on this blog and on the Adobe MAX, the feedback we received from you guys was phenomenal: A huge number of people showed their interest and encouraged us that we were on the right track. However, many months have...]]></content:encoded>
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                    <title>Giveaway: Starling Game Development Essentials</title>
                    <link>http://gamua.com/blog/2014/01/starling-game-development-essentials/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2014/01/starling-game-development-essentials/</guid>
                    <pubDate>Fri, 17 Jan 2014 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>The first Starling book came out shortly after the framework’s official launch, more than two years ago. Seeing a complete book about my work being written and published — it always felt unreal to me and left me speechless! Now, you can imagine how exhilarating it was when I found...</description>
                    <content:encoded><![CDATA[The first Starling book came out shortly after the framework’s official launch, more than two years ago. Seeing a complete book about my work being written and published — it always felt unreal to me and left me speechless! Now, you can imagine how exhilarating it was when I found...]]></content:encoded>
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                    <title>Kids, It&apos;s Optimization Time!</title>
                    <link>http://gamua.com/blog/2013/12/optimization-time/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/12/optimization-time/</guid>
                    <pubDate>Mon, 16 Dec 2013 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello floxxers! Let me tell you a story: we usually ban everything we want to do, need to do, can’t do right now and all ideas that spark through our heads onto long lists of work items. These lists get sorted, reviewed, reduced, distilled and sometimes forgotten. ;-) Not this...</description>
                    <content:encoded><![CDATA[Hello floxxers! Let me tell you a story: we usually ban everything we want to do, need to do, can’t do right now and all ideas that spark through our heads onto long lists of work items. These lists get sorted, reviewed, reduced, distilled and sometimes forgotten. ;-) Not this...]]></content:encoded>
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                    <title>Generic Animation Format</title>
                    <link>http://gamua.com/blog/2013/12/generic-animation-format/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/12/generic-animation-format/</guid>
                    <pubDate>Thu, 05 Dec 2013 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>After a long pause, we’ve got the next entry in our “User’s Corner” blog series! Today, I give the word to Denis Balon from gafmedia.com. He and his team created an extremely promising solution that allows users to import their Flash CS animations into Starling easily. Thanks a lot for...</description>
                    <content:encoded><![CDATA[After a long pause, we’ve got the next entry in our “User’s Corner” blog series! Today, I give the word to Denis Balon from gafmedia.com. He and his team created an extremely promising solution that allows users to import their Flash CS animations into Starling easily. Thanks a lot for...]]></content:encoded>
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                    <title>Black Friday Deal: Get the Flox SDK Source For Free</title>
                    <link>http://gamua.com/blog/2013/11/the-flox-sdk-is-open-source/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/11/the-flox-sdk-is-open-source/</guid>
                    <pubDate>Fri, 29 Nov 2013 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello floxxers! The wait is over: we just open-sourced the Flox SDK! Enjoy our black friday deal! ;-) Philosophical Preamble As you know, Gamua is an open-source company since day one. Actually Sparrow was open-source even before day one. Whatever the exact date, it has always been our philosophy that...</description>
                    <content:encoded><![CDATA[Hello floxxers! The wait is over: we just open-sourced the Flox SDK! Enjoy our black friday deal! ;-) Philosophical Preamble As you know, Gamua is an open-source company since day one. Actually Sparrow was open-source even before day one. Whatever the exact date, it has always been our philosophy that...]]></content:encoded>
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                    <title>How To Retrieve Friend Scores</title>
                    <link>http://gamua.com/blog/2013/11/how-to-retrieve-friend-scores/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/11/how-to-retrieve-friend-scores/</guid>
                    <pubDate>Mon, 18 Nov 2013 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone! I was just able to release the new Flox SDK! This version comes with a new feature many of you have been waiting for: Friend leaderboards. Players &amp;amp; Scores You most likely know that Flox allows you to identify your players as well as their data. You most...</description>
                    <content:encoded><![CDATA[Hello everyone! I was just able to release the new Flox SDK! This version comes with a new feature many of you have been waiting for: Friend leaderboards. Players &amp;amp; Scores You most likely know that Flox allows you to identify your players as well as their data. You most...]]></content:encoded>
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                    <title>How To Manage All Of Your Game&apos;s Data Programmatically</title>
                    <link>http://gamua.com/blog/2013/10/how-to-manage-all-of-your-games-data-programmatically/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/10/how-to-manage-all-of-your-games-data-programmatically/</guid>
                    <pubDate>Tue, 15 Oct 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello Floxxers! Only a few days after releasing the well-received team support I am happy to announce another handy feature: As of now Flox allows you to manage your game’s data programmatically. All you have to do is summon a hero! “Uhm, a … what now?” Players Let’s step back...</description>
                    <content:encoded><![CDATA[Hello Floxxers! Only a few days after releasing the well-received team support I am happy to announce another handy feature: As of now Flox allows you to manage your game’s data programmatically. All you have to do is summon a hero! “Uhm, a … what now?” Players Let’s step back...]]></content:encoded>
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                    <title>Working In Teams</title>
                    <link>http://gamua.com/blog/2013/10/working-in-teams/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/10/working-in-teams/</guid>
                    <pubDate>Thu, 10 Oct 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Good news everyone! More often than not games are developed in teams or need to grant access to other users. As you might know, up until now Flox games where accessible on a single-user basis only. However, as of today it is possible to invite others to your game. There,...</description>
                    <content:encoded><![CDATA[Good news everyone! More often than not games are developed in teams or need to grant access to other users. As you might know, up until now Flox games where accessible on a single-user basis only. However, as of today it is possible to invite others to your game. There,...]]></content:encoded>
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                    <title>Flox is 1.0! Pop Open The Champagne!</title>
                    <link>http://gamua.com/blog/2013/10/flox-10/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/10/flox-10/</guid>
                    <pubDate>Wed, 02 Oct 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>It’s done! Today Flox has left its beta cocoon and became a “1.0”. I can not even begin to describe how happy I am to be able to write this blog post today. To the trained eye I may also happen to appear slightly tipsy later this evening. But before...</description>
                    <content:encoded><![CDATA[It’s done! Today Flox has left its beta cocoon and became a “1.0”. I can not even begin to describe how happy I am to be able to write this blog post today. To the trained eye I may also happen to appear slightly tipsy later this evening. But before...]]></content:encoded>
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                    <title>Games Round-Up</title>
                    <link>http://gamua.com/blog/2013/09/games-round-up/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/09/games-round-up/</guid>
                    <pubDate>Thu, 26 Sep 2013 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>During the last months, developers all over the world created stunning games with Starling and Sparrow. From one-man shows to huge companies; from garage game to Triple-A; from card game to action platformer - it seems that everything is possible with Starling &amp;amp; Sparrow, especially in combination with Flox, Feathers,...</description>
                    <content:encoded><![CDATA[During the last months, developers all over the world created stunning games with Starling and Sparrow. From one-man shows to huge companies; from garage game to Triple-A; from card game to action platformer - it seems that everything is possible with Starling &amp;amp; Sparrow, especially in combination with Flox, Feathers,...]]></content:encoded>
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                    <title>Starling 1.4</title>
                    <link>http://gamua.com/blog/2013/09/starling-14/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/09/starling-14/</guid>
                    <pubDate>Tue, 24 Sep 2013 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Time flies by, doesn’t it? Believe it or not, it’s already been more than half a year since the last Starling version was released. In other words, it’s high time for an update! Ladies and gentlemen, please buckle up: Starling 1.4 is AIR-borne! Overview This release is all about polishing....</description>
                    <content:encoded><![CDATA[Time flies by, doesn’t it? Believe it or not, it’s already been more than half a year since the last Starling version was released. In other words, it’s high time for an update! Ladies and gentlemen, please buckle up: Starling 1.4 is AIR-borne! Overview This release is all about polishing....]]></content:encoded>
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                    <title>How To Authenticate Players</title>
                    <link>http://gamua.com/blog/2013/07/how-to-authenticate-players/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/07/how-to-authenticate-players/</guid>
                    <pubDate>Mon, 15 Jul 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello Floxxers! Today I’ll shine a light on Flox player authentication and the login process. Player authentication is one of the most basic parts of the Flox SDK and almost all of you will encounter it in your game development endeavors. As with all things Flox the player login process...</description>
                    <content:encoded><![CDATA[Hello Floxxers! Today I’ll shine a light on Flox player authentication and the login process. Player authentication is one of the most basic parts of the Flox SDK and almost all of you will encounter it in your game development endeavors. As with all things Flox the player login process...]]></content:encoded>
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                    <title>How To Exclude Properties From Serialization</title>
                    <link>http://gamua.com/blog/2013/06/how-to-exclude-properties-from-serialization/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/06/how-to-exclude-properties-from-serialization/</guid>
                    <pubDate>Wed, 26 Jun 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums. As of now you can selectively exclude properties from being serialized to and deserialized from the Flox servers! To pick you up, I’ll quickly summarize that particular problem:...</description>
                    <content:encoded><![CDATA[Hello Floxxers, the new SDK (0.7) is out and it brings a feature many of you have been requesting in the forums. As of now you can selectively exclude properties from being serialized to and deserialized from the Flox servers! To pick you up, I’ll quickly summarize that particular problem:...]]></content:encoded>
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                    <title>User&apos;s Corner: The Cadet Engine</title>
                    <link>http://gamua.com/blog/2013/06/users-corner-the-cadet-engine/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/06/users-corner-the-cadet-engine/</guid>
                    <pubDate>Mon, 24 Jun 2013 00:00:00 +0200</pubDate>
                    <author>Robert Silverton</author>
                    <description>Today, we’d like to reactivate our “User’s Corner” series of blog articles. In this series we give the word to developers who have used our frameworks to create interesting games or libraries, giving them a chance to share their experiences with our readers. The topic of today’s post is a...</description>
                    <content:encoded><![CDATA[Today, we’d like to reactivate our “User’s Corner” series of blog articles. In this series we give the word to developers who have used our frameworks to create interesting games or libraries, giving them a chance to share their experiences with our readers. The topic of today’s post is a...]]></content:encoded>
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                    <title>Key Performance Indicators &amp; Social Game Metrics</title>
                    <link>http://gamua.com/blog/2013/06/key-performance-indicators-and-social-game-metrics/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/06/key-performance-indicators-and-social-game-metrics/</guid>
                    <pubDate>Tue, 04 Jun 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface! Which KPIs Are We Talking About? Key Performance indicators are usually used to measure if and...</description>
                    <content:encoded><![CDATA[The latest update for Flox brings a major overhaul to your game analytics: As of now you’re able to see industry-approved key performance metrics or KPIs out-of-the-box and beautifully visualized within the web interface! Which KPIs Are We Talking About? Key Performance indicators are usually used to measure if and...]]></content:encoded>
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                <item>
                    <title>Sparrow 2.0</title>
                    <link>http://gamua.com/blog/2013/06/sparrow-20/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/06/sparrow-20/</guid>
                    <pubDate>Sat, 01 Jun 2013 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>A few weeks ago, I presented to you the release candidate of an all-new version of Sparrow, containing lots of new features and a completely revised architecture. I’m really excited to tell you that the release candidate is now followed by the official release! During the last weeks, I gathered...</description>
                    <content:encoded><![CDATA[A few weeks ago, I presented to you the release candidate of an all-new version of Sparrow, containing lots of new features and a completely revised architecture. I’m really excited to tell you that the release candidate is now followed by the official release! During the last weeks, I gathered...]]></content:encoded>
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                    <title>A Bird For The Modern Web</title>
                    <link>http://gamua.com/blog/2013/05/a-bird-for-the-modern-web/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/05/a-bird-for-the-modern-web/</guid>
                    <pubDate>Thu, 02 May 2013 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Starling has become extremely popular since its launch – much more so than we could ever imagine! It is regarded as one of the best solutions for cross platform game development. Deploying games to iOS, Android and the web has never been easier! We know, however, that the web is...</description>
                    <content:encoded><![CDATA[Starling has become extremely popular since its launch – much more so than we could ever imagine! It is regarded as one of the best solutions for cross platform game development. Deploying games to iOS, Android and the web has never been easier! We know, however, that the web is...]]></content:encoded>
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                    <title>Hello, Flox!</title>
                    <link>http://gamua.com/blog/2013/04/hello-flox/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/04/hello-flox/</guid>
                    <pubDate>Fri, 26 Apr 2013 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are. What Is Flox? I hope you don’t mind me asking a few questions first. ;-) Have you...</description>
                    <content:encoded><![CDATA[Today I’m very happy to introduce you to the latest addition to our game-development universe: It’s called Flox and it will make your game-dev endeavours an even greater pleasure than they already are. What Is Flox? I hope you don’t mind me asking a few questions first. ;-) Have you...]]></content:encoded>
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                    <title>Gamua at the Adobe MAX</title>
                    <link>http://gamua.com/blog/2013/04/gamua-at-the-adobe-max/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/04/gamua-at-the-adobe-max/</guid>
                    <pubDate>Fri, 12 Apr 2013 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Adobe’s “Creativity Conference”, MAX, is just a few weeks ahead: it takes place from May 4th to 8th in Los Angeles. For the first time, Holger and myself will attend the conference. We’re very excited about this! I hope we’ll meet many users of Starling and Flox there, and maybe...</description>
                    <content:encoded><![CDATA[Adobe’s “Creativity Conference”, MAX, is just a few weeks ahead: it takes place from May 4th to 8th in Los Angeles. For the first time, Holger and myself will attend the conference. We’re very excited about this! I hope we’ll meet many users of Starling and Flox there, and maybe...]]></content:encoded>
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                    <title>Sparrow 2.0 RC</title>
                    <link>http://gamua.com/blog/2013/04/sparrow-20-rc/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/04/sparrow-20-rc/</guid>
                    <pubDate>Mon, 08 Apr 2013 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>That I can finally write this blog post takes a huge load off my mind. Today is a very exciting day for Sparrow! After a long delay, I can finally give you the update so many of you have waited for. The iOS platform is constantly evolving; things like OpenGL...</description>
                    <content:encoded><![CDATA[That I can finally write this blog post takes a huge load off my mind. Today is a very exciting day for Sparrow! After a long delay, I can finally give you the update so many of you have waited for. The iOS platform is constantly evolving; things like OpenGL...]]></content:encoded>
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                    <title>Starling 1.3</title>
                    <link>http://gamua.com/blog/2013/01/starling-13/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2013/01/starling-13/</guid>
                    <pubDate>Mon, 14 Jan 2013 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>A new year has started — it’s about time that our little Starling bird was updated to the next version, to show off all that it has learned over the past months! 2012 has been an amazing year for our little bird. I’m especially happy to see how the community...</description>
                    <content:encoded><![CDATA[A new year has started — it’s about time that our little Starling bird was updated to the next version, to show off all that it has learned over the past months! 2012 has been an amazing year for our little bird. I’m especially happy to see how the community...]]></content:encoded>
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                    <title>Hungry Hero goes Open Source</title>
                    <link>http://gamua.com/blog/2012/11/hungry-hero-goes-open-source/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/11/hungry-hero-goes-open-source/</guid>
                    <pubDate>Mon, 12 Nov 2012 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Do you remember the great series of video tutorials Starting with Starling that I mentioned a while ago? In the course of this tutorial, Hemanth Sharma showed you how to create the game Hungry Hero from start to finish. Now, Hemanth went one step further: the game is now available...</description>
                    <content:encoded><![CDATA[Do you remember the great series of video tutorials Starting with Starling that I mentioned a while ago? In the course of this tutorial, Hemanth Sharma showed you how to create the game Hungry Hero from start to finish. Now, Hemanth went one step further: the game is now available...]]></content:encoded>
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                    <title>Incredipede</title>
                    <link>http://gamua.com/blog/2012/10/incredipede/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/10/incredipede/</guid>
                    <pubDate>Mon, 29 Oct 2012 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello Starlingers, we at Gamua get the belly butterflies every time we see a new game based on one of our frameworks and we tend to subsequently fill the office with Uuhh’s, Awww’s &amp;amp; Cool’s. (Yes, we play games at work.) Today I’d like to direct your attention to a...</description>
                    <content:encoded><![CDATA[Hello Starlingers, we at Gamua get the belly butterflies every time we see a new game based on one of our frameworks and we tend to subsequently fill the office with Uuhh’s, Awww’s &amp;amp; Cool’s. (Yes, we play games at work.) Today I’d like to direct your attention to a...]]></content:encoded>
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                    <title>Sparrow 1.4</title>
                    <link>http://gamua.com/blog/2012/10/sparrow-14/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/10/sparrow-14/</guid>
                    <pubDate>Mon, 15 Oct 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>It has been several months since the last update to Sparrow. I’m sure that many loyal Sparrow users have noticed the lack of changes and are worrying that it doesn’t get the development time it needs to compete with other frameworks. Indeed, I must admit that I totally underestimated the...</description>
                    <content:encoded><![CDATA[It has been several months since the last update to Sparrow. I’m sure that many loyal Sparrow users have noticed the lack of changes and are worrying that it doesn’t get the development time it needs to compete with other frameworks. Indeed, I must admit that I totally underestimated the...]]></content:encoded>
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                    <title>Happy Birthday Starling!</title>
                    <link>http://gamua.com/blog/2012/09/happy-birthday-starling/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/09/happy-birthday-starling/</guid>
                    <pubDate>Fri, 21 Sep 2012 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Everybody cheer! Today is our red birds first official birthday! I must admit that this took us a little by surprise just yesterday: We knew it had to be some time this month, but where not exactly sure when. Fortunately there is evidence in our archive of relatively useless screenshots....</description>
                    <content:encoded><![CDATA[Everybody cheer! Today is our red birds first official birthday! I must admit that this took us a little by surprise just yesterday: We knew it had to be some time this month, but where not exactly sure when. Fortunately there is evidence in our archive of relatively useless screenshots....]]></content:encoded>
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                <item>
                    <title>StarlingMVC</title>
                    <link>http://gamua.com/blog/2012/09/starlingmvc/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/09/starlingmvc/</guid>
                    <pubDate>Thu, 20 Sep 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>During the last months and weeks, we noticed (with great pleasure!) that Starling is transforming from a mere framework to the center of a whole ecosystem of libraries and tools. Here is a short overview, to name just the most popular ones: Feathers (formerly know as Foxhole) provides a great...</description>
                    <content:encoded><![CDATA[During the last months and weeks, we noticed (with great pleasure!) that Starling is transforming from a mere framework to the center of a whole ecosystem of libraries and tools. Here is a short overview, to name just the most popular ones: Feathers (formerly know as Foxhole) provides a great...]]></content:encoded>
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                <item>
                    <title>Starling 1.2</title>
                    <link>http://gamua.com/blog/2012/08/starling-12/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/08/starling-12/</guid>
                    <pubDate>Wed, 15 Aug 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>During the last months, our little red bird has gained a lot of traction. A great number of games have been published, including ones from major studios like Zynga. You can now learn Starling via online video courses. Heck, the bird even showed up on several development summits! Still, it...</description>
                    <content:encoded><![CDATA[During the last months, our little red bird has gained a lot of traction. A great number of games have been published, including ones from major studios like Zynga. You can now learn Starling via online video courses. Heck, the bird even showed up on several development summits! Still, it...]]></content:encoded>
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                <item>
                    <title>Learn Starling with Online Video Courses</title>
                    <link>http://gamua.com/blog/2012/07/learn-starling-with-online-video-courses/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/07/learn-starling-with-online-video-courses/</guid>
                    <pubDate>Thu, 12 Jul 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>As with every new technology, the hardest part is getting started: installing the right tools, getting used to the new workflows, finding your way around in the API. This process is much simpler when you know somebody who has been there before, somebody to look over the shoulder to see...</description>
                    <content:encoded><![CDATA[As with every new technology, the hardest part is getting started: installing the right tools, getting used to the new workflows, finding your way around in the API. This process is much simpler when you know somebody who has been there before, somebody to look over the shoulder to see...]]></content:encoded>
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                <item>
                    <title>The Starling Roadmap</title>
                    <link>http://gamua.com/blog/2012/06/the-starling-roadmap/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/06/the-starling-roadmap/</guid>
                    <pubDate>Tue, 05 Jun 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>It’s hard to believe, but at this date one year ago, not a single line of code had been written for Starling. It did not even have a name yet - it was just an idea, featuring lots of question marks and some wishful thinking. And look where we are...</description>
                    <content:encoded><![CDATA[It’s hard to believe, but at this date one year ago, not a single line of code had been written for Starling. It did not even have a name yet - it was just an idea, featuring lots of question marks and some wishful thinking. And look where we are...]]></content:encoded>
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                    <title>Gapless MP3 Audio on iOS</title>
                    <link>http://gamua.com/blog/2012/05/gapless-mp3-audio-on-ios/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/05/gapless-mp3-audio-on-ios/</guid>
                    <pubDate>Wed, 23 May 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Kostya Teterin, the developer who brought us Caribbean Treasures, joins us this time with an article about a cool audio library he has developed for his latest game. Gapless MP3 Audio As every game developer knows, background music is an important part of any game. You can use it to...</description>
                    <content:encoded><![CDATA[Kostya Teterin, the developer who brought us Caribbean Treasures, joins us this time with an article about a cool audio library he has developed for his latest game. Gapless MP3 Audio As every game developer knows, background music is an important part of any game. You can use it to...]]></content:encoded>
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                    <title>Starling 1.1</title>
                    <link>http://gamua.com/blog/2012/05/starling-11/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/05/starling-11/</guid>
                    <pubDate>Mon, 07 May 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>During the weeks after the “1.0” release, our Starling didn’t think about slowing down or relaxing; on the contrary, he made some excessive flight-training and has learned several cool new tricks! Thus, without further ado: we present to you, the Starling Framework: version 1.1! Multi-Resolution Development With AIR 3.2 out...</description>
                    <content:encoded><![CDATA[During the weeks after the “1.0” release, our Starling didn’t think about slowing down or relaxing; on the contrary, he made some excessive flight-training and has learned several cool new tricks! Thus, without further ado: we present to you, the Starling Framework: version 1.1! Multi-Resolution Development With AIR 3.2 out...]]></content:encoded>
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                    <title>Introducing: The Starling Wiki</title>
                    <link>http://gamua.com/blog/2012/04/introducing-the-starling-wiki/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/04/introducing-the-starling-wiki/</guid>
                    <pubDate>Wed, 11 Apr 2012 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>The new Gamua homepage has now been online for a while, but it lacked an area where the Starling community could organize itself; a dynamic place to collect and showcase all kinds of information. A place like that is now finally available! It’s the Starling Wiki. What is the Starling...</description>
                    <content:encoded><![CDATA[The new Gamua homepage has now been online for a while, but it lacked an area where the Starling community could organize itself; a dynamic place to collect and showcase all kinds of information. A place like that is now finally available! It’s the Starling Wiki. What is the Starling...]]></content:encoded>
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                    <title>User&apos;s corner: Ghost Catcher</title>
                    <link>http://gamua.com/blog/2012/04/users-corner-ghost-catcher/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/04/users-corner-ghost-catcher/</guid>
                    <pubDate>Mon, 02 Apr 2012 00:00:00 +0200</pubDate>
                    <author>Paul Malolepsy</author>
                    <description>It has been a while since our last post in the “Users’s Corner” series! This time, Paul Malolepsy did us the favor of describing his experiences with Sparrow in Alki Lab’s latest game. Who Are You? I am Paul Malolepsy, co-founder of Alki Labs. I’ve been playing and building video...</description>
                    <content:encoded><![CDATA[It has been a while since our last post in the “Users’s Corner” series! This time, Paul Malolepsy did us the favor of describing his experiences with Sparrow in Alki Lab’s latest game. Who Are You? I am Paul Malolepsy, co-founder of Alki Labs. I’ve been playing and building video...]]></content:encoded>
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                <item>
                    <title>The Big Sparrow Tutorial for Beginners</title>
                    <link>http://gamua.com/blog/2012/03/the-big-sparrow-tutorial-for-beginners/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/03/the-big-sparrow-tutorial-for-beginners/</guid>
                    <pubDate>Fri, 30 Mar 2012 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>This tutorial is for everyone who wants to create a Sparrow game. It is a comprehensive introduction for beginners and sheds a light on best practices using the example of a small game. Read this 101 and you are up and running in no time! In this article we will...</description>
                    <content:encoded><![CDATA[This tutorial is for everyone who wants to create a Sparrow game. It is a comprehensive introduction for beginners and sheds a light on best practices using the example of a small game. Read this 101 and you are up and running in no time! In this article we will...]]></content:encoded>
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                    <title>Sparrow&apos;s new Scaffold Project</title>
                    <link>http://gamua.com/blog/2012/03/sparrows-new-scaffold-project/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/03/sparrows-new-scaffold-project/</guid>
                    <pubDate>Thu, 22 Mar 2012 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>I already mentioned it in the release article: Sparrow 1.3 contains a powerful new Scaffold Project. Take this project as the starting point of your game, and many tasks suddenly become super-simple. To make sure everybody can work with that scaffold, I have now created a very extensive series of...</description>
                    <content:encoded><![CDATA[I already mentioned it in the release article: Sparrow 1.3 contains a powerful new Scaffold Project. Take this project as the starting point of your game, and many tasks suddenly become super-simple. To make sure everybody can work with that scaffold, I have now created a very extensive series of...]]></content:encoded>
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                    <title>How to deploy iOS apps to the iPhone via the command line</title>
                    <link>http://gamua.com/blog/2012/03/how-to-deploy-ios-apps-to-the-iphone-via-the-command-line/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/03/how-to-deploy-ios-apps-to-the-iphone-via-the-command-line/</guid>
                    <pubDate>Wed, 14 Mar 2012 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>In a productive development environment it’s usually a good idea to think about the automation of recurring processes like compiling, testing and deploying development code to test devices. For iOS apps this becomes a pain as soon as you develop outside Xcode: That’s why this article explains how to deploy...</description>
                    <content:encoded><![CDATA[In a productive development environment it’s usually a good idea to think about the automation of recurring processes like compiling, testing and deploying development code to test devices. For iOS apps this becomes a pain as soon as you develop outside Xcode: That’s why this article explains how to deploy...]]></content:encoded>
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                    <title>Sparrow 1.3</title>
                    <link>http://gamua.com/blog/2012/03/sparrow-1-3/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/03/sparrow-1-3/</guid>
                    <pubDate>Wed, 07 Mar 2012 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>With all the buzz about Starling, our first-born bird has felt somewhat neglected during the last months. Actually, I think he was starting to get a little jealous of his new sister bird! I must say I agree with him: Sparrow’s last update was in the middle of last year,...</description>
                    <content:encoded><![CDATA[With all the buzz about Starling, our first-born bird has felt somewhat neglected during the last months. Actually, I think he was starting to get a little jealous of his new sister bird! I must say I agree with him: Sparrow’s last update was in the middle of last year,...]]></content:encoded>
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                    <title>Powered By Logos</title>
                    <link>http://gamua.com/blog/2012/03/powered-by-logos/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/03/powered-by-logos/</guid>
                    <pubDate>Mon, 05 Mar 2012 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Good news everyone, I just finished the official “Powered By” badges for the birds! They are available in the standard bright side colors and in a dark side fashion for those who like to paint it black. Click on a badge to follow the direct link to the image: Bright...</description>
                    <content:encoded><![CDATA[Good news everyone, I just finished the official “Powered By” badges for the birds! They are available in the standard bright side colors and in a dark side fashion for those who like to paint it black. Click on a badge to follow the direct link to the image: Bright...]]></content:encoded>
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                    <title>Starling 1.0 - Ready for Mobile!</title>
                    <link>http://gamua.com/blog/2012/02/starling-1-0-ready-for-mobile/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/02/starling-1-0-ready-for-mobile/</guid>
                    <pubDate>Wed, 29 Feb 2012 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Some of you will already have noticed it: Starling silently went “1.0” with the launch of the new website. As the new logo clearly indicates, our young bird has left the eggshell and is looking for adventures in the real world! But that’s not all: at the beginning of this...</description>
                    <content:encoded><![CDATA[Some of you will already have noticed it: Starling silently went “1.0” with the launch of the new website. As the new logo clearly indicates, our young bird has left the eggshell and is looking for adventures in the real world! But that’s not all: at the beginning of this...]]></content:encoded>
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                    <title>New Website Launched!</title>
                    <link>http://gamua.com/blog/2012/02/new-website-launched/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/02/new-website-launched/</guid>
                    <pubDate>Tue, 28 Feb 2012 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Good news everyone: It’s done! The new website is online and it went live in almost perfect sync with the Adobe AIR 3.2 RC release. Is this a coincidence? ;-) Well … it’s not! Daniel and I have been working on the new website for several weeks now and had...</description>
                    <content:encoded><![CDATA[Good news everyone: It’s done! The new website is online and it went live in almost perfect sync with the Adobe AIR 3.2 RC release. Is this a coincidence? ;-) Well … it’s not! Daniel and I have been working on the new website for several weeks now and had...]]></content:encoded>
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                <item>
                    <title>Angry Birds powered by Starling Framework</title>
                    <link>http://gamua.com/blog/2012/02/angry-birds-powered-by-starling-framework/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/02/angry-birds-powered-by-starling-framework/</guid>
                    <pubDate>Tue, 14 Feb 2012 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone, we have big news … again! Rovio’s facebook port of their incredibly successful smash hit Angry Birds went online today and it is based on Sparrow’s brother – the Starling Framework! All you facebookers absolutely need to check it out right now! Update 1 Here is a screenshot...</description>
                    <content:encoded><![CDATA[Hello everyone, we have big news … again! Rovio’s facebook port of their incredibly successful smash hit Angry Birds went online today and it is based on Sparrow’s brother – the Starling Framework! All you facebookers absolutely need to check it out right now! Update 1 Here is a screenshot...]]></content:encoded>
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                <item>
                    <title>The Future of Sparrow and Starling</title>
                    <link>http://gamua.com/blog/2012/02/the-future-of-sparrow-and-starling/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2012/02/the-future-of-sparrow-and-starling/</guid>
                    <pubDate>Mon, 13 Feb 2012 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Wow, it’s been quite a while since I wrote the last blog post! I think it’s time that I give all of you an update of what has been going on and, more importantly, what will be happening in the coming weeks and months. Gamua The most important news first:...</description>
                    <content:encoded><![CDATA[Wow, it’s been quite a while since I wrote the last blog post! I think it’s time that I give all of you an update of what has been going on and, more importantly, what will be happening in the coming weeks and months. Gamua The most important news first:...]]></content:encoded>
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                    <title>iStencyl</title>
                    <link>http://gamua.com/blog/2011/12/istencyl/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/12/istencyl/</guid>
                    <pubDate>Tue, 20 Dec 2011 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hi folks, today I have another announcement for you: Some of you will already know Stencyl and their no-code-instant-release game creation suite called Stencylworks. I am happy to inform you that they have a new product available that may very well be of interest to you: iStencyl. iStencyl makes you...</description>
                    <content:encoded><![CDATA[Hi folks, today I have another announcement for you: Some of you will already know Stencyl and their no-code-instant-release game creation suite called Stencylworks. I am happy to inform you that they have a new product available that may very well be of interest to you: iStencyl. iStencyl makes you...]]></content:encoded>
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                <item>
                    <title>Lil&apos; Birds</title>
                    <link>http://gamua.com/blog/2011/11/lilbirds/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/11/lilbirds/</guid>
                    <pubDate>Thu, 24 Nov 2011 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hi folks, today we are very happy to brief you on something a bit aside from this blog’s default candy: We just got word from Villain that their newest game Lil’ Birds landed in the AppStore today. Lil’ Birds allows you to breed, pet, feed, collect and share birds to...</description>
                    <content:encoded><![CDATA[Hi folks, today we are very happy to brief you on something a bit aside from this blog’s default candy: We just got word from Villain that their newest game Lil’ Birds landed in the AppStore today. Lil’ Birds allows you to breed, pet, feed, collect and share birds to...]]></content:encoded>
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                    <title>Say hello to the Starling Framework!</title>
                    <link>http://gamua.com/blog/2011/09/say-hello-to-the-starling-framework/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/09/say-hello-to-the-starling-framework/</guid>
                    <pubDate>Wed, 21 Sep 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Hi folks, I’ve got some busy weeks behind me, working hard on Sparrow’s new sibling, the Starling Framework. I already hinted that a new project is in the works in the Cocos2D Podcast, and some forum members might have read some mysterious remarks on that topic, too. Well, I’m excited...</description>
                    <content:encoded><![CDATA[Hi folks, I’ve got some busy weeks behind me, working hard on Sparrow’s new sibling, the Starling Framework. I already hinted that a new project is in the works in the Cocos2D Podcast, and some forum members might have read some mysterious remarks on that topic, too. Well, I’m excited...]]></content:encoded>
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                    <title>Kabaam is available</title>
                    <link>http://gamua.com/blog/2011/09/kabaam-is-available/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/09/kabaam-is-available/</guid>
                    <pubDate>Sun, 11 Sep 2011 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Hi everyone, Daniel has already teased this in the recent podcast about Sparrow ;-) but now it is official: Our fun little project Kabaam has hit the App Store today. Naturally it’s a single malt Sparrow App seasoned with just a little bit of UIKit. As if that wasn’t enough...</description>
                    <content:encoded><![CDATA[Hi everyone, Daniel has already teased this in the recent podcast about Sparrow ;-) but now it is official: Our fun little project Kabaam has hit the App Store today. Naturally it’s a single malt Sparrow App seasoned with just a little bit of UIKit. As if that wasn’t enough...]]></content:encoded>
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                <item>
                    <title>Sparrow-Framework.org hacked [solved]</title>
                    <link>http://gamua.com/blog/2011/08/sparrow-framework-org-hacked-solved/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/08/sparrow-framework-org-hacked-solved/</guid>
                    <pubDate>Thu, 25 Aug 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Hi folks, some of you might have had an unpleasant surprise on their last visit of the Sparrow-Framework pages. They were welcomed not with a cute, innocent, little bird - but with this serious looking security guy: You can imagine how thrilled I was at his appearance! Well, the fact...</description>
                    <content:encoded><![CDATA[Hi folks, some of you might have had an unpleasant surprise on their last visit of the Sparrow-Framework pages. They were welcomed not with a cute, innocent, little bird - but with this serious looking security guy: You can imagine how thrilled I was at his appearance! Well, the fact...]]></content:encoded>
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                    <title>Sparrow on the Cocos2D Podcast!</title>
                    <link>http://gamua.com/blog/2011/08/sparrow-on-the-cocos2d-podcast/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/08/sparrow-on-the-cocos2d-podcast/</guid>
                    <pubDate>Wed, 24 Aug 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Yes, you’ve read the title correctly! April 1st is long gone, so this is no joke! :-) (I considered adding a few pink and red hearts between the two logos - but perhaps this would have been a little too cheesy *g*.) Mohammad Azam and Steffen Itterheim, the creators of...</description>
                    <content:encoded><![CDATA[Yes, you’ve read the title correctly! April 1st is long gone, so this is no joke! :-) (I considered adding a few pink and red hearts between the two logos - but perhaps this would have been a little too cheesy *g*.) Mohammad Azam and Steffen Itterheim, the creators of...]]></content:encoded>
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                    <title>New tutorials: Textures, PVRTC, Auto-rotation</title>
                    <link>http://gamua.com/blog/2011/08/new-tutorials-textures-pvrtc-auto-rotation/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/08/new-tutorials-textures-pvrtc-auto-rotation/</guid>
                    <pubDate>Sat, 13 Aug 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>There are some topics that pop up regularly in the forum. Instead of answering them over and over again in the forum, I thought it would be a good idea to take the time to write extensive tutorials on those issues! The place for those tutorials is, of course, the...</description>
                    <content:encoded><![CDATA[There are some topics that pop up regularly in the forum. Instead of answering them over and over again in the forum, I thought it would be a good idea to take the time to write extensive tutorials on those issues! The place for those tutorials is, of course, the...]]></content:encoded>
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                    <title>User&apos;s corner: Caribbean Treasures</title>
                    <link>http://gamua.com/blog/2011/07/users-corner-caribbean-treasures/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/07/users-corner-caribbean-treasures/</guid>
                    <pubDate>Sun, 10 Jul 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>After Go Usagi!, I’m proud to present another post in the “user’s corner” series! Today, the Ukrainian developer Kostya Teterin writes about his experiences when developing the puzzle game “Caribbean Treasures” for the iPhone. Thanks for taking the time to write that article, Kostya! Who are you? My name is...</description>
                    <content:encoded><![CDATA[After Go Usagi!, I’m proud to present another post in the “user’s corner” series! Today, the Ukrainian developer Kostya Teterin writes about his experiences when developing the puzzle game “Caribbean Treasures” for the iPhone. Thanks for taking the time to write that article, Kostya! Who are you? My name is...]]></content:encoded>
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                    <title>Sparrow in the Cocoa Magazine</title>
                    <link>http://gamua.com/blog/2011/07/sparrow-in-the-cocoa-magazine/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/07/sparrow-in-the-cocoa-magazine/</guid>
                    <pubDate>Tue, 05 Jul 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>I just found out that there is a new online magazine for Cocoa developers, and it released its very first issue just a few days ago: Cocoa Magazine. Cocoa Magazine is a monthly periodical dedicated to the iOS and Mac development community, available as PDF download. I just read through...</description>
                    <content:encoded><![CDATA[I just found out that there is a new online magazine for Cocoa developers, and it released its very first issue just a few days ago: Cocoa Magazine. Cocoa Magazine is a monthly periodical dedicated to the iOS and Mac development community, available as PDF download. I just read through...]]></content:encoded>
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                    <title>Find it! 2</title>
                    <link>http://gamua.com/blog/2011/06/find-it-2/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/06/find-it-2/</guid>
                    <pubDate>Sun, 05 Jun 2011 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>We are very happy to inform you that Find it! 2 hit the AppStore today! Find it! 2 is our latest game and is a full-blown 100% single-malt Sparrow App that makes use of all the cool Sparrow features. It is built as an universal App and works on iPhones...</description>
                    <content:encoded><![CDATA[We are very happy to inform you that Find it! 2 hit the AppStore today! Find it! 2 is our latest game and is a full-blown 100% single-malt Sparrow App that makes use of all the cool Sparrow features. It is built as an universal App and works on iPhones...]]></content:encoded>
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                    <title>Finally: a Particle System!</title>
                    <link>http://gamua.com/blog/2011/06/finally-the-particle-system/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/06/finally-the-particle-system/</guid>
                    <pubDate>Sat, 04 Jun 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Hi folks, I know it has been a long time coming, but I finally took the time and created a particle system for Sparrow. W00t! This is a feature that has been requested since day one, but there were always more pressing things on my TODO-list, delaying this more and...</description>
                    <content:encoded><![CDATA[Hi folks, I know it has been a long time coming, but I finally took the time and created a particle system for Sparrow. W00t! This is a feature that has been requested since day one, but there were always more pressing things on my TODO-list, delaying this more and...]]></content:encoded>
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                    <title>Escaping the egg: Sparrow 1.2!</title>
                    <link>http://gamua.com/blog/2011/05/escaping-the-egg-sparrow-1-2/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/05/escaping-the-egg-sparrow-1-2/</guid>
                    <pubDate>Wed, 25 May 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Summer is coming up in its natural habitat - thus, our little bird has prepared itself for its favorite season. It grew lots of shiny new feathers, brushed some dirt off its coat, and is launching into a high and joyful flight: in other words, Sparrow 1.2 is here! A...</description>
                    <content:encoded><![CDATA[Summer is coming up in its natural habitat - thus, our little bird has prepared itself for its favorite season. It grew lots of shiny new feathers, brushed some dirt off its coat, and is launching into a high and joyful flight: in other words, Sparrow 1.2 is here! A...]]></content:encoded>
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                    <title>Sparrow at the University of Applied Sciences, Hagenberg (Austria)</title>
                    <link>http://gamua.com/blog/2011/05/sparrow-at-hagenberg/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/05/sparrow-at-hagenberg/</guid>
                    <pubDate>Thu, 19 May 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Yesterday, Holger and me visited the University of Applied Sciences in Hagenberg (Austria), where we had the honor of introducing Sparrow to the students of the “Mobile Computing” Master’s degree program. For us, it felt a little like a trip back in time, as we both studied “Media Technology and...</description>
                    <content:encoded><![CDATA[Yesterday, Holger and me visited the University of Applied Sciences in Hagenberg (Austria), where we had the honor of introducing Sparrow to the students of the “Mobile Computing” Master’s degree program. For us, it felt a little like a trip back in time, as we both studied “Media Technology and...]]></content:encoded>
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                    <title>Documentation updated for Xcode 4</title>
                    <link>http://gamua.com/blog/2011/04/documentation-updated-for-xcode-4/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/04/documentation-updated-for-xcode-4/</guid>
                    <pubDate>Fri, 08 Apr 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>A few weeks ago, Apple released Xcode 4. It brought a lot of enhancements, like integrating the interface builder directly into the main application, cleaning up the interface and enhancing code completion. All in all, it’s a great update to the development environment, and I can recommend it to anyone...</description>
                    <content:encoded><![CDATA[A few weeks ago, Apple released Xcode 4. It brought a lot of enhancements, like integrating the interface builder directly into the main application, cleaning up the interface and enhancing code completion. All in all, it’s a great update to the development environment, and I can recommend it to anyone...]]></content:encoded>
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                    <title>Introducing: The Sparrow Wiki</title>
                    <link>http://gamua.com/blog/2011/03/introducing-the-sparrow-wiki/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/03/introducing-the-sparrow-wiki/</guid>
                    <pubDate>Thu, 31 Mar 2011 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Wow, it’s been a while since I wrote the last blog post. Sorry for the long silence! There was, of course, a reason for the delay: I was busy creating the brand new headquarters for the Sparrow community - The Sparrow Wiki! After many hours of hard work, the wiki...</description>
                    <content:encoded><![CDATA[Wow, it’s been a while since I wrote the last blog post. Sorry for the long silence! There was, of course, a reason for the delay: I was busy creating the brand new headquarters for the Sparrow community - The Sparrow Wiki! After many hours of hard work, the wiki...]]></content:encoded>
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                    <title>QuickHelp working, new Sparrow-powered Games</title>
                    <link>http://gamua.com/blog/2011/01/quickhelp-working-new-sparrow-powered-games/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/01/quickhelp-working-new-sparrow-powered-games/</guid>
                    <pubDate>Sun, 30 Jan 2011 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Xcode QuickHelp I just wanted to inform you that the Xcode integration of the Sparrow API reference is now working properly. You just need to update the documentation from its public feed in Xcode. To do so, open up the Xcode preferences and enter the “Documentation”-tab. If you have not...</description>
                    <content:encoded><![CDATA[Xcode QuickHelp I just wanted to inform you that the Xcode integration of the Sparrow API reference is now working properly. You just need to update the documentation from its public feed in Xcode. To do so, open up the Xcode preferences and enter the “Documentation”-tab. If you have not...]]></content:encoded>
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                    <title>Sparrow moves to GitHub</title>
                    <link>http://gamua.com/blog/2011/01/sparrow-moves-to-github/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/01/sparrow-moves-to-github/</guid>
                    <pubDate>Fri, 28 Jan 2011 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>To this date, you could get the Sparrow source code by accessing a subversion repository on our own server. Subversion is great, and I enjoyed working with it. (BTW, I recommend using a version control system to everyone, even if you are working alone. It’s just like having an “Unlimited...</description>
                    <content:encoded><![CDATA[To this date, you could get the Sparrow source code by accessing a subversion repository on our own server. Subversion is great, and I enjoyed working with it. (BTW, I recommend using a version control system to everyone, even if you are working alone. It’s just like having an “Unlimited...]]></content:encoded>
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                    <title>Sparrow 1.1 hatched!</title>
                    <link>http://gamua.com/blog/2011/01/sparrow-1-1-hatched/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/01/sparrow-1-1-hatched/</guid>
                    <pubDate>Thu, 13 Jan 2011 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>The new year is just a few days old, but it has already been extremely busy for our bold little bird. It harnessed the holidays to gather new feathers, no: features and exercised in the gym to stay lightweight and agile. And here it is, better than ever: Sparrow 1.1!...</description>
                    <content:encoded><![CDATA[The new year is just a few days old, but it has already been extremely busy for our bold little bird. It harnessed the holidays to gather new feathers, no: features and exercised in the gym to stay lightweight and agile. And here it is, better than ever: Sparrow 1.1!...]]></content:encoded>
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                    <title>Sparrow in the Mac Developer Magazine 01/2011!</title>
                    <link>http://gamua.com/blog/2011/01/sparrow-in-the-mac-developer-magazine-012011/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/01/sparrow-in-the-mac-developer-magazine-012011/</guid>
                    <pubDate>Mon, 10 Jan 2011 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>For all German readers: I had the honor of writing an article about game development on the iOS platform for the German Magazine “Mac Developer”. It contains an overview about what you have to consider when you want to create a game for the App Store, ranging from the gameplay...</description>
                    <content:encoded><![CDATA[For all German readers: I had the honor of writing an article about game development on the iOS platform for the German Magazine “Mac Developer”. It contains an overview about what you have to consider when you want to create a game for the App Store, ranging from the gameplay...]]></content:encoded>
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                    <title>Tutorial: Sparrow Add-ons</title>
                    <link>http://gamua.com/blog/2011/01/tutorial-sparrow-add-ons/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2011/01/tutorial-sparrow-add-ons/</guid>
                    <pubDate>Sun, 02 Jan 2011 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>The Sparrow user Shilo has created a great tutorial that shows you how to extend Sparrow. It currently contains the following topics: Sound Pitch Text Drop-shadow Quad Border Quad Fill Quad Scew Quad Gradient Set/Get FrameRate on Initialization Stage Color Show Framerate on Screen Find the tutorial itself here and...</description>
                    <content:encoded><![CDATA[The Sparrow user Shilo has created a great tutorial that shows you how to extend Sparrow. It currently contains the following topics: Sound Pitch Text Drop-shadow Quad Border Quad Fill Quad Scew Quad Gradient Set/Get FrameRate on Initialization Stage Color Show Framerate on Screen Find the tutorial itself here and...]]></content:encoded>
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                    <title>Diverse Tips &amp; Tricks</title>
                    <link>http://gamua.com/blog/2010/12/diverse-tips-tricks/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/12/diverse-tips-tricks/</guid>
                    <pubDate>Tue, 28 Dec 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>This post will show you several simple tricks about how to do certain things with Sparrow. I hope that it contains some interesting facts for anyone! Flipping an image Sometimes, you need to flip an image horizontally or vertically. Sparrow’s display objects do not contain a property that allow you...</description>
                    <content:encoded><![CDATA[This post will show you several simple tricks about how to do certain things with Sparrow. I hope that it contains some interesting facts for anyone! Flipping an image Sometimes, you need to flip an image horizontally or vertically. Sparrow’s display objects do not contain a property that allow you...]]></content:encoded>
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                    <title>How to create a Sparrow Project from Scratch</title>
                    <link>http://gamua.com/blog/2010/11/how-to-create-a-sparrow-project-from-scratch/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/11/how-to-create-a-sparrow-project-from-scratch/</guid>
                    <pubDate>Wed, 17 Nov 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Sometimes, you want to use Sparrow without having the option to use the app scaffold or the Xcode template. This can happen e.g. when you want to integrate Sparrow into an existing project. This is a topic that pops up regularly in the forum. That’s why I wrote this tutorial....</description>
                    <content:encoded><![CDATA[Sometimes, you want to use Sparrow without having the option to use the app scaffold or the Xcode template. This can happen e.g. when you want to integrate Sparrow into an existing project. This is a topic that pops up regularly in the forum. That’s why I wrote this tutorial....]]></content:encoded>
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                    <title>User&apos;s corner: Go Usagi!</title>
                    <link>http://gamua.com/blog/2010/11/users-corner-go-usagi/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/11/users-corner-go-usagi/</guid>
                    <pubDate>Wed, 10 Nov 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>This blog post is from Daniele Zannotti, one of the creators of “Go Usagi!”, an innovative puzzle game for iOS. A few days ago, I asked him if he had time to write a few words about his experience with Sparrow and iOS in general. Thankfully, he agreed and wrote...</description>
                    <content:encoded><![CDATA[This blog post is from Daniele Zannotti, one of the creators of “Go Usagi!”, an innovative puzzle game for iOS. A few days ago, I asked him if he had time to write a few words about his experience with Sparrow and iOS in general. Thankfully, he agreed and wrote...]]></content:encoded>
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                    <title>New: Sparrow FAQ</title>
                    <link>http://gamua.com/blog/2010/11/new-sparrow-faq/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/11/new-sparrow-faq/</guid>
                    <pubDate>Sat, 06 Nov 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Hi folks, I just wanted to inform you that there’s a new information source about Sparrow available! We just added the Frequently Asked Questions section, available via the Help menu of this page. It’s an easy to browse list of information snippets, with many links to blog articles and forum...</description>
                    <content:encoded><![CDATA[Hi folks, I just wanted to inform you that there’s a new information source about Sparrow available! We just added the Frequently Asked Questions section, available via the Help menu of this page. It’s an easy to browse list of information snippets, with many links to blog articles and forum...]]></content:encoded>
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                    <title>New options for creating a Texture Atlas</title>
                    <link>http://gamua.com/blog/2010/10/new-options-for-creating-a-texture-atlas/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/10/new-options-for-creating-a-texture-atlas/</guid>
                    <pubDate>Sat, 30 Oct 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Thankfully, with Sparrow becoming more widely recognized, third party tools begin to pop up! This time, I want to point you to 2 great pieces of software that can help you create your texture atlases. As you know, Sparrow has its own texture atlas generator. You find it in the...</description>
                    <content:encoded><![CDATA[Thankfully, with Sparrow becoming more widely recognized, third party tools begin to pop up! This time, I want to point you to 2 great pieces of software that can help you create your texture atlases. As you know, Sparrow has its own texture atlas generator. You find it in the...]]></content:encoded>
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                    <title>Sparrow 1.0 released!</title>
                    <link>http://gamua.com/blog/2010/10/sparrow-1-0-released/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/10/sparrow-1-0-released/</guid>
                    <pubDate>Sun, 24 Oct 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>If you have been worrying because there was no new blog entry for more than 3 weeks - then worry no more: we’ve just been busy finishing the latest Sparrow version. You read the title correctly: in a step so bold that it took even ourselves by surprise, we stamped...</description>
                    <content:encoded><![CDATA[If you have been worrying because there was no new blog entry for more than 3 weeks - then worry no more: we’ve just been busy finishing the latest Sparrow version. You read the title correctly: in a step so bold that it took even ourselves by surprise, we stamped...]]></content:encoded>
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                    <title>Tweens &amp; Jugglers unleashed</title>
                    <link>http://gamua.com/blog/2010/10/tweens-jugglers-unleashed/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/10/tweens-jugglers-unleashed/</guid>
                    <pubDate>Fri, 01 Oct 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>You think you know all about Sparrow’s animation system after the last two parts of this series? But we have merely scratched the surface! Get ready for the last part of the series to find uses of the juggler you have probably never thought of! Tween events First, we’ll discuss...</description>
                    <content:encoded><![CDATA[You think you know all about Sparrow’s animation system after the last two parts of this series? But we have merely scratched the surface! Get ready for the last part of the series to find uses of the juggler you have probably never thought of! Tween events First, we’ll discuss...]]></content:encoded>
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                    <title>Tweens &amp; Jugglers - An in-depth look at the Juggler</title>
                    <link>http://gamua.com/blog/2010/09/tweens-jugglers-an-in-depth-look-at-the-juggler/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/09/tweens-jugglers-an-in-depth-look-at-the-juggler/</guid>
                    <pubDate>Thu, 16 Sep 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>This time, I want you to show how the juggler works and how you can use this simple tool to be the master of your animations. This topic comes up quite often in the forum, so I thought a detailed explanation might help a lot of you. In reality, tweens...</description>
                    <content:encoded><![CDATA[This time, I want you to show how the juggler works and how you can use this simple tool to be the master of your animations. This topic comes up quite often in the forum, so I thought a detailed explanation might help a lot of you. In reality, tweens...]]></content:encoded>
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                    <title>Tweens &amp; Jugglers - Animating your stage</title>
                    <link>http://gamua.com/blog/2010/08/tweens-jugglers-animating-your-stage/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/08/tweens-jugglers-animating-your-stage/</guid>
                    <pubDate>Tue, 24 Aug 2010 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>A little late, but hey! better than never ;-), we will have a look at the linchpin of Sparrow’s animating powers: Tweening. What’s a Tween, you ask? Let’s have a look at Wikipedia: It tells us that tweening is “the process of generating intermediate frames between two images to give...</description>
                    <content:encoded><![CDATA[A little late, but hey! better than never ;-), we will have a look at the linchpin of Sparrow’s animating powers: Tweening. What’s a Tween, you ask? Let’s have a look at Wikipedia: It tells us that tweening is “the process of generating intermediate frames between two images to give...]]></content:encoded>
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                    <title>Multitasking</title>
                    <link>http://gamua.com/blog/2010/08/multitasking/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/08/multitasking/</guid>
                    <pubDate>Wed, 11 Aug 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>As you all know, one of the most important new features of iOS 4 is multitasking. I just found out that the scaffold and demo projects I provided with Sparrow 0.9 had problems with multitasking - and this might be similar in your existing Sparrow projects. Fortunately, the fix is...</description>
                    <content:encoded><![CDATA[As you all know, one of the most important new features of iOS 4 is multitasking. I just found out that the scaffold and demo projects I provided with Sparrow 0.9 had problems with multitasking - and this might be similar in your existing Sparrow projects. Fortunately, the fix is...]]></content:encoded>
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                    <title>How to make HD games with Sparrow</title>
                    <link>http://gamua.com/blog/2010/08/how-to-make-hd-games-with-sparrow/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/08/how-to-make-hd-games-with-sparrow/</guid>
                    <pubDate>Sat, 07 Aug 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Before the release of the iPhone 4, developers were in the comforting situation that all iPhones had the same screen resolution (unlike Android developers, which have to support many kinds of displays). Now, with the arrival of the iPhone 4, there are two screen resolutions that can be targeted: 480x320...</description>
                    <content:encoded><![CDATA[Before the release of the iPhone 4, developers were in the comforting situation that all iPhones had the same screen resolution (unlike Android developers, which have to support many kinds of displays). Now, with the arrival of the iPhone 4, there are two screen resolutions that can be targeted: 480x320...]]></content:encoded>
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                    <title>Sparrow Game Programming Tutorial</title>
                    <link>http://gamua.com/blog/2010/08/sparrow-game-programming-tutorial/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/08/sparrow-game-programming-tutorial/</guid>
                    <pubDate>Tue, 03 Aug 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>ManiacDev.com has just posted a great tutorial that might be interesting for those of you who are just starting to develop their first game with Sparrow, or who want to get an introduction on game development with Sparrow. The extensive tutorial shows you how to create a simple action game...</description>
                    <content:encoded><![CDATA[ManiacDev.com has just posted a great tutorial that might be interesting for those of you who are just starting to develop their first game with Sparrow, or who want to get an introduction on game development with Sparrow. The extensive tutorial shows you how to create a simple action game...]]></content:encoded>
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                    <title>No chicken: Sparrow 0.9 is out!</title>
                    <link>http://gamua.com/blog/2010/07/no-chicken-sparrow-0-9-is-out/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/07/no-chicken-sparrow-0-9-is-out/</guid>
                    <pubDate>Sat, 31 Jul 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Hello everybody! I am happy to announce that Sparrow 0.9 has just cracked its eggshell and found its way to the download section. Without further ado, I’ll describe the most important changes in the following sections. The detailed change list is, as always, part of the download package. Beware: Interface...</description>
                    <content:encoded><![CDATA[Hello everybody! I am happy to announce that Sparrow 0.9 has just cracked its eggshell and found its way to the download section. Without further ado, I’ll describe the most important changes in the following sections. The detailed change list is, as always, part of the download package. Beware: Interface...]]></content:encoded>
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                    <title>Twins</title>
                    <link>http://gamua.com/blog/2010/07/twins/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/07/twins/</guid>
                    <pubDate>Sun, 18 Jul 2010 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>In 2009 we decided to develop three iPhone games (namely Find it!, PenguFlip and Twins) with our Austria-based partner Funworld. During the development of our first iPhone game Find it! we saw that there was a need (at this time at least for us) to create a gaming framework that...</description>
                    <content:encoded><![CDATA[In 2009 we decided to develop three iPhone games (namely Find it!, PenguFlip and Twins) with our Austria-based partner Funworld. During the development of our first iPhone game Find it! we saw that there was a need (at this time at least for us) to create a gaming framework that...]]></content:encoded>
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                    <title>Sound on iOS: Best Practices</title>
                    <link>http://gamua.com/blog/2010/06/sound-on-ios-best-practices/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/06/sound-on-ios-best-practices/</guid>
                    <pubDate>Mon, 21 Jun 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>The latest Sparrow version finally brought support for audio playback. We designed the classes in a way that you don’t have to care about the file format; no matter what kind of sound you play, you use the same code. However, because of the hardware limitations of the iPhone family,...</description>
                    <content:encoded><![CDATA[The latest Sparrow version finally brought support for audio playback. We designed the classes in a way that you don’t have to care about the file format; no matter what kind of sound you play, you use the same code. However, because of the hardware limitations of the iPhone family,...]]></content:encoded>
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                    <title>Xcode Templates</title>
                    <link>http://gamua.com/blog/2010/06/xcode-templates/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/06/xcode-templates/</guid>
                    <pubDate>Wed, 09 Jun 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>It has already been announced in the forum, but I wanted to add that information here, too. Our friend Ronald from sodeso.nl has spared no efforts and has created great Xcode templates for project and file creation. The templates can be found here along with the explanation on how to...</description>
                    <content:encoded><![CDATA[It has already been announced in the forum, but I wanted to add that information here, too. Our friend Ronald from sodeso.nl has spared no efforts and has created great Xcode templates for project and file creation. The templates can be found here along with the explanation on how to...]]></content:encoded>
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                    <title>Sparrow 0.8 has landed!</title>
                    <link>http://gamua.com/blog/2010/06/sparrow-0-8-has-landed/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/06/sparrow-0-8-has-landed/</guid>
                    <pubDate>Sat, 05 Jun 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Finally, the download to Sparrow v0.8 is available. Thanks for your patience, everybody! I will use this post to describe the most important changes since the last release. However, I also recommend that you have a look at the updated demo project (which is part of the download) to see...</description>
                    <content:encoded><![CDATA[Finally, the download to Sparrow v0.8 is available. Thanks for your patience, everybody! I will use this post to describe the most important changes since the last release. However, I also recommend that you have a look at the updated demo project (which is part of the download) to see...]]></content:encoded>
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                    <title>Upcoming: Sparrow 0.8</title>
                    <link>http://gamua.com/blog/2010/05/upcoming-sparrow-0-8/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/05/upcoming-sparrow-0-8/</guid>
                    <pubDate>Sun, 30 May 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>It’s been a while since the first official Sparrow version came out, and many of you are eagerly waiting for the next version. Heck, the features page says that audio support will be added in the next few weeks - since months! Guys, we are really sorry for the delay....</description>
                    <content:encoded><![CDATA[It’s been a while since the first official Sparrow version came out, and many of you are eagerly waiting for the next version. Heck, the features page says that audio support will be added in the next few weeks - since months! Guys, we are really sorry for the delay....]]></content:encoded>
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                    <title>A simple movie class</title>
                    <link>http://gamua.com/blog/2010/05/a-simple-movie-class/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/05/a-simple-movie-class/</guid>
                    <pubDate>Fri, 14 May 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Update:_ Since version 0.8, Sparrow contains a movie clip class, so you don’t need to create one yourself, as it is shown in this tutorial. However, reading this post is worthwhile nevertheless, because you can use this technique for your custom classes, too._ One thing that many Flash developers will...</description>
                    <content:encoded><![CDATA[Update:_ Since version 0.8, Sparrow contains a movie clip class, so you don’t need to create one yourself, as it is shown in this tutorial. However, reading this post is worthwhile nevertheless, because you can use this technique for your custom classes, too._ One thing that many Flash developers will...]]></content:encoded>
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                    <title>Creating a game menu</title>
                    <link>http://gamua.com/blog/2010/05/creating-a-game-menu/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/05/creating-a-game-menu/</guid>
                    <pubDate>Sun, 02 May 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>Since the release of Sparrow, we have received quite a lot of positive feedback - thanks a lot for that, guys! There are already a number of people working on games that are powered by Sparrow. If you are a little bit like me, you will put most of your...</description>
                    <content:encoded><![CDATA[Since the release of Sparrow, we have received quite a lot of positive feedback - thanks a lot for that, guys! There are already a number of people working on games that are powered by Sparrow. If you are a little bit like me, you will put most of your...]]></content:encoded>
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                <item>
                    <title>Collision detection</title>
                    <link>http://gamua.com/blog/2010/04/collision-detection/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/04/collision-detection/</guid>
                    <pubDate>Tue, 13 Apr 2010 00:00:00 +0200</pubDate>
                    <author>Holger</author>
                    <description>Collision detection is a substantial part of almost all games. Unfortunately it is also a part where lots of CPU cycles can get lost, resulting in choppy game-play and short battery life. In order to keep calculation costs down, it helps to exit collision detection code as soon as possible....</description>
                    <content:encoded><![CDATA[Collision detection is a substantial part of almost all games. Unfortunately it is also a part where lots of CPU cycles can get lost, resulting in choppy game-play and short battery life. In order to keep calculation costs down, it helps to exit collision detection code as soon as possible....]]></content:encoded>
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                <item>
                    <title>A simple way to let Xcode stop on an error</title>
                    <link>http://gamua.com/blog/2010/04/a-simple-way-to-let-xcode-stop-on-an-error/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/04/a-simple-way-to-let-xcode-stop-on-an-error/</guid>
                    <pubDate>Wed, 07 Apr 2010 00:00:00 +0200</pubDate>
                    <author>Daniel</author>
                    <description>This post is not Sparrow-specific, but I thought this could come in handy for any Xcode developer. Developing an application is always more or less trial and error. You write some code. You test it. You write more code. You test it. This goes on for a long while. During...</description>
                    <content:encoded><![CDATA[This post is not Sparrow-specific, but I thought this could come in handy for any Xcode developer. Developing an application is always more or less trial and error. You write some code. You test it. You write more code. You test it. This goes on for a long while. During...]]></content:encoded>
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                    <title>How to use landscape mode</title>
                    <link>http://gamua.com/blog/2010/03/how-to-use-landscape-mode/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/03/how-to-use-landscape-mode/</guid>
                    <pubDate>Tue, 09 Mar 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>When you create a new game in Sparrow, it uses portrait mode by default. Theoretically, you could rotate the Cocoa view object that Sparrow renders into - but that’s not recommended, as it slows down rendering quite a bit. OpenGL contents should always be rendered in portrait mode on the...</description>
                    <content:encoded><![CDATA[When you create a new game in Sparrow, it uses portrait mode by default. Theoretically, you could rotate the Cocoa view object that Sparrow renders into - but that’s not recommended, as it slows down rendering quite a bit. OpenGL contents should always be rendered in portrait mode on the...]]></content:encoded>
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                <item>
                    <title>Using bitmap fonts</title>
                    <link>http://gamua.com/blog/2010/02/using-bitmap-fonts/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/02/using-bitmap-fonts/</guid>
                    <pubDate>Tue, 16 Feb 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Almost any game will have to display some text sooner or later. Sparrow makes it easy to do so: SPTextField *textField = [SPTextField textFieldWithWidth:300 height:100 text:@&quot;This is some text.&quot;]; textField.fontName = @&quot;Georgia-Bold&quot;; textField.fontSize = 18; textField.hAlign = SPHAlignCenter; // horizontal alignment textField.vAlign = SPVAlignCenter; // vertical alignment There are quite...</description>
                    <content:encoded><![CDATA[Almost any game will have to display some text sooner or later. Sparrow makes it easy to do so: SPTextField *textField = [SPTextField textFieldWithWidth:300 height:100 text:@&quot;This is some text.&quot;]; textField.fontName = @&quot;Georgia-Bold&quot;; textField.fontSize = 18; textField.hAlign = SPHAlignCenter; // horizontal alignment textField.vAlign = SPVAlignCenter; // vertical alignment There are quite...]]></content:encoded>
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                <item>
                    <title>Using a texture atlas</title>
                    <link>http://gamua.com/blog/2010/02/using-a-texture-atlas/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/02/using-a-texture-atlas/</guid>
                    <pubDate>Fri, 12 Feb 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>When using OpenGL on the iPhone (you do when you use Sparrow), you can speed up rendering quite a bit when you group your textures in one big texture atlas. The reasons: In OpenGL, there’s always one texture active at a given moment. Whenever you change the active texture, a...</description>
                    <content:encoded><![CDATA[When using OpenGL on the iPhone (you do when you use Sparrow), you can speed up rendering quite a bit when you group your textures in one big texture atlas. The reasons: In OpenGL, there’s always one texture active at a given moment. Whenever you change the active texture, a...]]></content:encoded>
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                    <title>Sparrow forum online</title>
                    <link>http://gamua.com/blog/2010/02/sparrow-forum-online/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/02/sparrow-forum-online/</guid>
                    <pubDate>Wed, 10 Feb 2010 00:00:00 +0100</pubDate>
                    <author>Holger</author>
                    <description>Hello everyone, my name is Holger and I am, amongst other things, responsible for the Sparrow website. In order to have a place where we can have discussions and answer your Sparrow questions, I would like to draw your attention to the new Sparrow Forum, which went online just a...</description>
                    <content:encoded><![CDATA[Hello everyone, my name is Holger and I am, amongst other things, responsible for the Sparrow website. In order to have a place where we can have discussions and answer your Sparrow questions, I would like to draw your attention to the new Sparrow Forum, which went online just a...]]></content:encoded>
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                <item>
                    <title>Just added &quot;An introduction to Sparrow&quot;</title>
                    <link>http://gamua.com/blog/2010/01/just-added-an-introduction-to-sparrow/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/01/just-added-an-introduction-to-sparrow/</guid>
                    <pubDate>Fri, 29 Jan 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>I just wanted to inform you that we added a documentation section that teaches you all you need to know to get started with Sparrow. You will learn all about the most important features of Sparrow: Display Objects Events Displaying Text Animations Extending Sparrow Dive into it here. If any...</description>
                    <content:encoded><![CDATA[I just wanted to inform you that we added a documentation section that teaches you all you need to know to get started with Sparrow. You will learn all about the most important features of Sparrow: Display Objects Events Displaying Text Animations Extending Sparrow Dive into it here. If any...]]></content:encoded>
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                <item>
                    <title>Another game framework for the iPhone? - Part 3</title>
                    <link>http://gamua.com/blog/2010/01/another-game-framework-for-the-iphone-part-3/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/01/another-game-framework-for-the-iphone-part-3/</guid>
                    <pubDate>Tue, 26 Jan 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>As I wrote in the last post, we decided to write our next games in Objective C, with a framework that was designed with games in mind. This, of course, limited the choice of suitable game libraries. There are several C++ frameworks and even one that uses C# (Unity). I...</description>
                    <content:encoded><![CDATA[As I wrote in the last post, we decided to write our next games in Objective C, with a framework that was designed with games in mind. This, of course, limited the choice of suitable game libraries. There are several C++ frameworks and even one that uses C# (Unity). I...]]></content:encoded>
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                <item>
                    <title>Another game framework for the iPhone? - Part 2</title>
                    <link>http://gamua.com/blog/2010/01/another-game-framework-for-the-iphone-part-2/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/01/another-game-framework-for-the-iphone-part-2/</guid>
                    <pubDate>Fri, 22 Jan 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Last time, I described our first iPhone game, Find it!. As I said, that’s a game that was relatively straight forward to implement, as there’s not too much movement involved. For that reason, we created the game directly with Cocoa (and learned Cocoa by doing so). But some things are...</description>
                    <content:encoded><![CDATA[Last time, I described our first iPhone game, Find it!. As I said, that’s a game that was relatively straight forward to implement, as there’s not too much movement involved. For that reason, we created the game directly with Cocoa (and learned Cocoa by doing so). But some things are...]]></content:encoded>
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                <item>
                    <title>Another game framework for the iPhone? - Part 1</title>
                    <link>http://gamua.com/blog/2010/01/another-game-framework-for-the-iphone-part-1/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/01/another-game-framework-for-the-iphone-part-1/</guid>
                    <pubDate>Tue, 19 Jan 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Hi folks! I’m Daniel, and I am responsible for most of the source code that makes up the Sparrow framework. Some of you might be interested in how the sparrow came to life, so I thought I drop a few words at this place. We started development of Sparrow quite...</description>
                    <content:encoded><![CDATA[Hi folks! I’m Daniel, and I am responsible for most of the source code that makes up the Sparrow framework. Some of you might be interested in how the sparrow came to life, so I thought I drop a few words at this place. We started development of Sparrow quite...]]></content:encoded>
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                <item>
                    <title>Sparrow download available</title>
                    <link>http://gamua.com/blog/2010/01/sparrow-download-available/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/01/sparrow-download-available/</guid>
                    <pubDate>Fri, 15 Jan 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Hello again,

as you probably already know: the Sparrow website went online yesterday. Today we added the Sparrow framework download in version 0.7.

Give it a try!

To the download!
</description>
                    <content:encoded><![CDATA[Hello again,

as you probably already know: the Sparrow website went online yesterday. Today we added the Sparrow framework download in version 0.7.

Give it a try!

To the download!
]]></content:encoded>
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                <item>
                    <title>The Sparrow has landed</title>
                    <link>http://gamua.com/blog/2010/01/the-sparrow-has-landed/</link>
                    <guid isPermaLink="true">http://gamua.com/blog/2010/01/the-sparrow-has-landed/</guid>
                    <pubDate>Thu, 14 Jan 2010 00:00:00 +0100</pubDate>
                    <author>Daniel</author>
                    <description>Good day everyone!

the Sparrow has landed and is finally online. Hooray!

PenguFlip, the first Sparrow App just made it back from Apple QA successfully and is ready to go to the AppStore. Sparrow is final and the website just went online.

Please enjoy the new website!
</description>
                    <content:encoded><![CDATA[Good day everyone!

the Sparrow has landed and is finally online. Hooray!

PenguFlip, the first Sparrow App just made it back from Apple QA successfully and is ready to go to the AppStore. Sparrow is final and the website just went online.

Please enjoy the new website!
]]></content:encoded>
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